Student Projects

Beta Port

Beta Port, loosely modeled on the city of Portland, is a cyber security exercise environment. With the guidance of MCSC’s Scientific Systems Administrator, Edward Sihler, students architected the Beta Port infrastructure. This involved devising a group of fictional businesses to inhabit Beta Port and grow them into a collection of virtual machines and virtual networks. Students implemented a variety of technologies to actualize Beta Port and continue to maintain it acting as the virtual city’s Systems Administrators, Network Administrators, Web Developers, Database Administrators, and more.
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Digital Barbarians

The Digital Barbarians project is an endeavour by the MCSC to create educational tools that provide any user with basic, hands-on experience with common cyber security threats. Digital Barbarians currently hosts two games, Kracken and The Phishing Game, to which show common password cracking and phishing attempts at work, respectively.
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METI

METI (Metropolitan Event Training Interface) is an interactive map of a city. It’s purpose is to simulate real-world events such as natural disasters, accidents, power outages, and malicious attacks. These simulations are then used to help train users in emergency response, and how to recognize the signs of potential attacks on everything from the power grid to the sewage.
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Range in a Box

Students have developed a prototype portable cyber range (fits in a few boxes none weighing more than 60lbs) that simulates a small to medium sized organization with email, web, and file servers, along with security cameras, badge systems, and some specialized equipment found in ports. The primary use is for an organization to test their cyber response not just within the IT department but also the wider organization. The initial usage has been successful and now improvements to the badge and cam systems must be implemented. This is a long term project that will involve many updates to create modules so that it will work for the widest possible range of organizations and will allow repreated usage without replaying the same event. Credit should also be given to the entire lab as all members pulled together to make this a success.
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